2017年10月7日土曜日

Add map : nmo_shelter_subterranean_a1


source : 

https://forums.nomoreroominhell.com/index.php?/topic/12773-nmo_shelter-wip/
https://forums.nomoreroominhell.com/index.php?/topic/12811-nmo_shelter_subterranean/#comment-178976

Story


This map's story is basically you and 7 other survivors hide in a world war 2 shelter in Europe, to be specific in Belgium Wallonia at the border with France and you try to get from an old bomb shelter to a nuclear plant, but you encounter some problems on your way to the nuclear plant in order to destroy certain parts of the world which don't hold any survivors at all. Your only cure in order to survive is to get asap to the nuclear plant and nuke large parts of the world in order to save the world as the world slowly decays into madness. It is stated that you are in the year of 2042 and the apocalypse started 5 years ago when all the governments collapsed and suddenly someone thought he had made a medicine to cure everyone from every disease, but instead of curing it infected most of the people, they had tested the medicine on animals. Everything seemed to be in order at first glance, but as they tried it on a human, at first glance it worked perfectly, but after several months the medicine started to mutate with the brain cells and caused an effect which turned him into a zombie. Several months had passed and suddenly every city would collapse in no time and 4 years later from that point in 2042 the normal population was merely < 1000.

Main areas


In this map you basically have 5 main areas: the shelter (old underground hideout that was made in the 2nd world war), the courtyard with a lot of children, the factory + the maintenance tunnels, the submain sewers and the arena + connector hall.

Feel free to submit any bugs on this page related to the map

*This map is created by Fersigal and Atheist*

2017年9月30日土曜日

Update map : nmo_vertigo_v9

Version 9 - 22/09/2017
- Added breakable rocks after parkour
- Added voice alert in fence destruction
- Changed player triggers to fix zombie respawn system
- Fixed explosion damage for zombies
- Fixed collisions with small props
- Fixed oversized decals
- Fixed floating props

* Map created by Ulreth *

2017年9月21日木曜日

Update map : nms_ganadocabin_y9v3

Changes:
・ゾンビが窓でスタックするのをさらに減らした
・ライティングを明るく
・近接武器(ランダム)を1つだけ追加

ゾンビが窓でスタックしづらくなったので、工夫せずに生き延びるのは無理かもしれません

2017年9月19日火曜日

Update map : nmo_runningdead_y9v3

Changes:
・Fix cubemaps ( ビルが紫になるのを修正)
・安地除去
・全域をビルで囲みました

Update map : nmo_green_y9v3

Changes:
・通常のプレイヤースポーンポイントが機能するように修正
・強制プレイヤースポーンしやすいように修正

Update map : nms_isolated_old_y9v1

Changes:
・ゾンビが室内階段下でひっかかりやすいのを少し修正
・ヘルスボックスにより安地除去
・簡易的な自動難易度調整

Update map : nmo_cold_black_y9v4

Changes:
・Fix zombie spawn (my bug) (新しく追加していたゾンビースポーンエリアのせいでゾンビがスポーンしていなかったと思われるので、それを直した)

2017年9月18日月曜日

Update map : nmo_cold_black_y9v3

Changes:
・Fix custom content (my bug) (テクスチャとモデルが含まれていなかった自分のバグを修正)
・Add cubemaps (キューブマップ追加)

Update map : nmo_cold_black_y9v2

Changes:
・Fix zombie spawn (ゾンビースポーンコントロール部分を修正)
・Change lighting (明るくした)

2017年9月17日日曜日

Re-add and Update map : nmo_dead_labs_y9v1

Changes:
・Fix manhole bug (マンホールバグの修正)

nmo_genex の前のマップ。つまり nmo_genex が出た時点で古い方のこのマップ(nmo_dead_labs)を外したが、人気があるようなのでマンホールバグだけ修正して再度サーバーに追加しました。