2016年8月17日水曜日

Update map : nmo_dimension_a2→nmo_dimension_b1

** Alpha version ***
source https://forums.nomoreroominhell.com/index.php?/topic/12643-nmo_dimension/
Made by Merizarime (RhymeOfRyme) http://steamcommunity.com/profiles/76561198075980076/
Previous version http://yomox9.blogspot.jp/2016/08/add-map-nmodimensiona1.html

nmo_dimension_b1=================================

-added power-up drops from zombie
-added a visual clue for the heartbeat
-added warning text when you are nearby an exploding Monkey Bomb
-Monkey Bomb damage increased
-Mystery Box costs more hp
-the boss could no longer be ignited and gets health-hacked, feel free to disprove me with molotov, flaregun or whatever.
-the boss's hp increased
-remove all ammo walls in the final dimension, because of "realism"
-fixed a spawn where zombies change color after they spawn (I think)
-fixed places that could easily get stuck on
-enhanced overall spookiness to strengthen the theme of the map.
-some toilet simulators
-some ocd changes

2016年8月16日火曜日

You can't fix LEAK? How to fix LEAK?

Source : https://forums.nomoreroominhell.com/index.php?/topic/12646-a-map-with-leaks/

When I  editing map, Often same leak is occured.
Why LEAK occure? I don't know. But I know way of fix.

1. Exit Hammer editor
2. Run Hammer editor, and then load your map
3. Compile only BSP (BSP=Normal, VIS=No, RAD=No)
4. Copy LEAK coordinate to clipboard from compile log
ex.) Entity prop_static (-1952.00 10776.00 -216.00) leaked!
5. Fix leak
(1) Menu → Map → Load point file (You can see leak (Red line) )
(2) Menu → View → Go to coordinate →paste from clipboard →ok
(3) Check LEAK (Red line). If LEAK through skybox... Delete it. and then Undo. and then Save. Exit Hammer editor
※Maybe you think, "this is stupid". But it is need for fix LEAK

6. Run Hammer editor, and then load your map.
7. Compile only BSP (BSP=Normal, VIS=No, RAD=No)
Probably, Your LEAK is fixed. If LEAK is still occured, Try again

2016年8月6日土曜日

マップ作成ノウハウ

nms_skyhigh にて。
vard をコンパイルしても、light_environment が無いと明かりが無く、mat_fullbright は自動的に 0 になり、真っ暗なマップになる(skyboxや雨やアイテム等以外が真っ黒になる)。

重要アイテム(鍵)は、届かない場所に落ちたらteleportで手の届く場所に移動させる。

nav_jump
最後にnav_analyze

func_nav_blocker / zombie climb (jump) wall

func_nav_blocker
https://forums.nomoreroominhell.com/index.php?/topic/11492-tutorial-how-to-use-the-nav_blocker/

zombie climb (jump) wall
nav_jump
https://forums.nomoreroominhell.com/index.php?/topic/11279-tutorial-how-to-create-jump-areas/#comment-164676